Flying, lifelinkWhenever The Haunt of Hightower attacks, defending player discards a card.Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender.: Untap target creature.
, : Target player mills a card. (They put the top card of their library into their graveyard.)Tap four untapped Advisors you control: Target player mills twelve cards.A deck can have any number of cards named Persistent Petitioners.
When Plaza of Harmony enters, if you control two or more Gates, you gain 3 life.: Add .: Add one mana of any type that a Gate you control could produce.
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random...
Flying, trampleWhen Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."Mesmerizing Benthid has hexproof as long as you control an Illusion.