+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.−8: You get an emblem with "At the...
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Target player reveals their hand. You choose a nonland card from it. That player discards that card.
+2: Creatures you control get +1/+1 and gain haste until end of turn.−3: Domri, City Smasher deals 3 damage to any target.−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Sunder Shaman can't be blocked by more than one creature.Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card.: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)Each creature you control with a +1/+1 counter on it has trample.
Defender (This creature can't attack.)When Wall of Lost Thoughts enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.: Tap target creature without flying.
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."Mesmerizing Benthid has hexproof as long as you control an Illusion.