: Put a +1/+1 counter on target creature you control.Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Creatures you control get +1/+1.Creatures your opponents control get -1/-1.: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Gutterbones enters tapped.: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.