Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
TrampleWhen Domri's Nodorog enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
VigilanceWhen Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield.Lumbering Battlement gets +2/+2 for each card exiled with it.
Target creature gets -4/-0 until end of turn.Draw a card.Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Target creature gets -4/-0 until end of turn.Draw a card.Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Flying: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.