Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Flame Jab deals 1 damage to any target.Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
TrampleIslandwalk (This creature can't be blocked as long as defending player controls an Island.)Shroud (This creature can't be the target of spells or abilities.)
Target creature gets +3/+0 and gains haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
VigilanceWhen Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
FlyingWhen Squadron Hawk enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.