HasteWhenever another creature you control with base power 1 enters, it gains haste until end of turn.Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling (, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Whenever another creature you control enters, you gain 1 life.
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.Squirrels you control get +1/+1 for each acorn counter on Chitterspitter., : Create a 1/1 green Squirrel creature token.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.Squirrels you control get +1/+1.
When Spine of Ish Sah enters, destroy target permanent.When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
When Woe Strider enters, create a 0/1 white Goat creature token.Sacrifice another creature: Scry 1.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Woe Strider escapes with two +1/+1 counters on it.