LifelinkWhenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
HasteWhenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
You may play an additional land on each of your turns.Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
MenaceWhenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
(Gain the next level as a sorcery to add its ability.)You have no maximum hand size.: Level 2When this Class becomes level 2, draw two cards.: Level 3Whenever you draw a card, put a +1/+1 counter on target creature you control.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)