: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingHaste (This creature can attack and as soon as it comes under your control.)When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
IndestructibleAs Stuffy Doll enters, choose a player.Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.: Stuffy Doll deals 1 damage to itself.
+1: Create a 3/3 green Beast creature token.−3: Draw cards equal to the greatest power among creatures you control.−6: Create a 6/6 green Wurm creature token for each land you control.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Oblivion Ring enters, exile another target nonland permanent.When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.