When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
FlyingExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
TrampleWhen Elderscale Wurm enters, if your life total is less than 7, your life total becomes 7.As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
IndestructibleAs Stuffy Doll enters, choose a player.Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.: Stuffy Doll deals 1 damage to itself.
FlyingSlumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
When Mindclaw Shaman enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.