Equipped creature has haste. (It can attack and no matter when it came under your control.)At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
When Oblivion Ring enters, exile another target nonland permanent.When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
+1: Put a +1/+1 counter on up to one target creature.−3: Target creature gains flying and double strike until end of turn.−8: Create X 2/2 white Cat creature tokens, where X is your life total.
Vigilance (Attacking doesn't cause this creature to tap.)Other Soldier creatures you control get +1/+1 and have vigilance.When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.
FlyingHaste (This creature can attack and as soon as it comes under your control.)When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.