+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
Play with the top card of your library revealed.As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Primordial Hydra enters with X +1/+1 counters on it.At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
+3: Destroy target noncreature permanent.−2: Gain control of target creature.−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
FlyingExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
FlyingHaste (This creature can attack and as soon as it comes under your control.)When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
+1: Create a 3/3 green Beast creature token.−3: Draw cards equal to the greatest power among creatures you control.−6: Create a 6/6 green Wurm creature token for each land you control.
FlyingSlumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
IndestructibleAs Stuffy Doll enters, choose a player.Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.: Stuffy Doll deals 1 damage to itself.
When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Play with the top card of your library revealed.As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
+1: Chandra, the Firebrand deals 1 damage to any target.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.−6: Chandra, the Firebrand deals 6 damage to each of up to six targets.