FlyingWhen Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Flying, vigilanceThe first card you foretell each turn costs to foretell.Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Flying, vigilanceThe first card you foretell each turn costs to foretell.Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Reach (This creature can block creatures with flying.)Other Elf creatures you control get +1/+1.Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
FlyingSpells you cast from anywhere other than your hand cost less to cast.Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)