Kaldheim Commander
[2][B][G] Poison-Tip Archer
KHC#90#N
Reach (This creature can block creatures with flying.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever another creature dies, each opponent loses 1 life.
[uncommon] uncommon
Kaldheim Commander
[4][W][W][W] Angel of Serenity
KHC#18#N
FlyingWhen Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
[mythic] mythic
Kaldheim Commander
[2][G][G] Crown of Skemfar
KHC#13#N
Enchant creatureEnchanted creature gets +1/+1 for each Elf you control and has reach.: Return Crown of Skemfar from your graveyard to your hand.
Kaldheim Commander
[rare] rare
[8][W][W] Storm Herd
KHC#33#N
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Kaldheim Commander
[rare] rare
[1][G][G] Elvish Archdruid
KHC#57#N
Other Elf creatures you control get +1/+1.: Add for each Elf you control.
[rare] rare
Kaldheim Commander
[2][G] Rhys the Exiled
KHC#73#N
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control., Sacrifice an Elf: Regenerate Rhys the Exiled.
[rare] rare
Kaldheim Commander
[1][B][G] Shaman of the Pack
KHC#92#N
When Shaman of the Pack enters, target opponent loses life equal to the number of Elves you control.
[uncommon] uncommon
Kaldheim Commander
[2][W][U] Ranar the Ever-Watchful
KHC#2#N
Flying, vigilanceThe first card you foretell each turn costs to foretell.Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
[mythic] mythic
Kaldheim Commander
[5][G][G][G] End-Raze Forerunners
KHC#61#N
Vigilance, trample, hasteWhen End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
[rare] rare
Kaldheim Commander