FlyingAt the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.−2: Target creature you control fights another target creature.−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
When Obzedat, Ghost Council enters, target opponent loses 2 life and you gain 2 life.At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost.Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
FlyingWhenever another creature leaves the battlefield, you may have target player mill two cards.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Ranger of Eos enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Create X 4/4 white Angel creature tokens with flying.Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.