+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.−2: Target creature you control fights another target creature.−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You may have Evil Twin enter as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Obzedat, Ghost Council enters, target opponent loses 2 life and you gain 2 life.At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
FlyingWhenever another creature leaves the battlefield, you may have target player mill two cards.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)