Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
When Entomber Exarch enters, choose one —• Return target creature card from your graveyard to your hand.• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
When Entomber Exarch enters, choose one —• Return target creature card from your graveyard to your hand.• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.