Each other Donkey gets +1½/+1½.Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface.Flying
Enchant creatureCurse of the Fire Penguin consumes and confuses enchanted creature.TrampleWhen this creature dies, return Curse of the Fire Penguin to the battlefield.
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
As Water Gun Balloon Game enters, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.