Devoid (This card has no color.)Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Devoid (This card has no color.)Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
As Ulamog's Despoiler enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters with four +1/+1 counters on it.
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Devoid (This card has no color.)As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.Processor Assault deals 5 damage to target creature.
Devoid (This card has no color.)As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.Processor Assault deals 5 damage to target creature.
FlyingLandfall — Whenever a land you control enters, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
Devoid (This card has no color.)When Wasteland Strangler enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Destroy all nonland creatures.Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)