FlyingLandfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Devoid (This card has no color.)Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Devoid (This card has no color.)Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
Devoid (This card has no color.)Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Devoid (This card has no color.)Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Equipped creature gets +1/+1.Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1.Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)Equip (: Attach to target creature you control. Equip only as a sorcery.)