Battle for Zendikar
[1][U] Coralhelm Guide
BFZ#74#N
: Target creature can't be blocked this turn.
[common] common
Battle for Zendikar
[1][U] Coralhelm Guide - Foil
BFZ#74#F
: Target creature can't be blocked this turn.
[common] common
Battle for Zendikar
[B] Vampiric Rites
BFZ#124#N
, Sacrifice a creature: You gain 1 life and draw a card.
[uncommon] uncommon
Battle for Zendikar
[5][G] Tajuru Beastmaster
BFZ#193#N
Rally — Whenever Tajuru Beastmaster or another Ally you control enters, creatures you control get +1/+1 until end of turn.
[common] common
Battle for Zendikar
[3] Titan's Presence
BFZ#14#N
As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile target creature if its power is less than or equal to the revealed card's power.
Battle for Zendikar
[uncommon] uncommon
[U] Clutch of Currents
BFZ#72#N
Return target creature to its owner's hand.Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
[common] common
Battle for Zendikar
[U] Clutch of Currents - Foil
BFZ#72#F
Return target creature to its owner's hand.Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
[common] common
Battle for Zendikar