FlyingWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
FlyingWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Landfall — Whenever a land you control enters, choose one —• Create a 1/1 white Kor Ally creature token.• Creatures you control get +1/+1 until end of turn.
Devoid (This card has no color.)Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)When Salvage Drone dies, you may draw a card. If you do, discard a card.
Devoid (This card has no color.)Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)When Salvage Drone dies, you may draw a card. If you do, discard a card.
Devoid (This card has no color.)Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devoid (This card has no color.)Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.