+1: You draw a card and you lose 1 life.−3: Destroy target creature.−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
When Greenwarden of Murasa enters, you may return target card from your graveyard to your hand.When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
Take an extra turn after this one. Exile Part the Waterveil.Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
: Add .: Add one mana of any color. Spend this mana only to cast an Ally spell., , Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
Shambling Vent enters tapped.: Add or .: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
+1: Untap up to one target creature and up to one target land.−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.−8: You get an emblem with "Whenever a creature you control enters, you may have it fight target creature." Then create three 8/8 blue...