Battle for Zendikar
[3][U] Coastal Discovery
BFZ#73#N
Draw two cards.Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
[uncommon] uncommon
Battle for Zendikar
[3][B] Mire's Malice
BFZ#117#N
Target opponent discards two cards.Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
[common] common
Battle for Zendikar
[3][B] Mire's Malice - Foil
BFZ#117#F
Target opponent discards two cards.Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
[common] common
Battle for Zendikar
[4][U] Exert Influence
BFZ#77#N
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
[rare] rare
Battle for Zendikar
[3][G] Murasa Ranger
BFZ#178#N
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
[uncommon] uncommon
Battle for Zendikar
[3][G] Murasa Ranger - Foil
BFZ#178#F
Landfall — Whenever a land you control enters, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.
[uncommon] uncommon
Battle for Zendikar
Mortuary Mire
BFZ#240#N
Mortuary Mire enters tapped.When Mortuary Mire enters, you may put target creature card from your graveyard on top of your library.: Add .
Battle for Zendikar
[common] common
Sandstone Bridge
BFZ#243#N
Sandstone Bridge enters tapped.When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.: Add .
Battle for Zendikar
[common] common
Sandstone Bridge - Foil
BFZ#243#F
Sandstone Bridge enters tapped.When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.: Add .
Battle for Zendikar
[common] common