Devoid (This card has no color.), Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
Devoid (This card has no color.)HasteAt the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
Flying, hasteAkoum Firebird attacks each combat if able.Landfall — Whenever a land you control enters, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
Shambling Vent enters tapped.: Add or .: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
As an additional cost to cast this spell, reveal a colorless creature card from your hand.Exile target creature if its power is less than or equal to the revealed card's power.
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
FlyingWhenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
TrampleLandfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
FlyingLandfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.