Battle for Zendikar

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[X][X][W][W] Quarantine Field

BFZ#43#N
Quarantine Field enters with X isolation counters on it.When Quarantine Field enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

[mythic] mythic

Battle for Zendikar

9 Kč
Vyprodáno

[4][W] Hero of Goma Fada

BFZ#31#N
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.

[rare] rare

Battle for Zendikar

9 Kč
Vyprodáno

[3][B] Rising Miasma - Foil

BFZ#122#F
All creatures get -2/-2 until end of turn.Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

[uncommon] uncommon

Battle for Zendikar

9 Kč
Vyprodáno

[5][R][R] Serpentine Spike - Foil

BFZ#133#F
Devoid (This card has no color.)Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

[rare] rare

Battle for Zendikar

9 Kč
Vyprodáno

[3][B][B] Ob Nixilis Reignited

BFZ#119#N
+1: You draw a card and you lose 1 life.−3: Destroy target creature.−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Battle for Zendikar

[mythic] mythic

9 Kč
Vyprodáno

[4][G][G] Oran-Rief Hydra

BFZ#181#N
TrampleLandfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

[rare] rare

Battle for Zendikar

9 Kč
Vyprodáno
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