Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.Does 20 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)This Pokémon can't use Slashing Strike during your next turn.
If an Escavalier you had in play was Knocked Out by damage from an opponent's attack during his or her last turn, put all Energy attached to the Defending Pokémon into your opponent's hand.The Defending Pokémon is now Confused.
Reveal the top 5 cards of your deck and put all Team Plasma cards you find there into your hand. Discard the other cards.Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put this Pokémon on the bottom of your deck.Heal 10 damage from this Pokémon.
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put this Pokémon on the bottom of your deck.Heal 10 damage from this Pokémon.
This Pokémon's attacks cost Colorless less for each of your opponent's Team Plasma Pokémon in play.Discard a Special Energy attached to the Defending Pokémon.