Discard the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon.Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.The Defending Pokémon can't retreat during your opponent's next turn.
The Defending Pokémon is now Confused.Move all damage counters from this Pokémon to the Defending Pokémon. This Pokémon can't use Eternal Radiance during your next turn.
Flip a coin. If heads, attach a basic Energy card from your discard pile to this Pokémon.Discard 2 Fire Energy attached to this Pokémon. The Defending Pokémon is now Burned.
Does 10 more damage for each damage counter on this Pokémon.This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Each player can't play any ACE SPEC cards from his or her hand.Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.