Attach an Energy from your hand to 1 of your Pokémon.Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokémon.
If this Pokémon has any Grass Energy attached to it, heal 20 damage from this Pokémon.Move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon.
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.Flip 2 coins. This attack does 20 more damage for each heads.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself.