If this Pokémon has any Grass Energy attached to it, heal 20 damage from this Pokémon.Move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon.
Discard the top 5 cards of your deck. If any of those cards are Fighting Energy cards, attach them to this Pokémon.Does 20 more damage for each Fighting Energy attached to this Pokémon.
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Does 30 damage to 1 of your opponent's Pokémon. This attack's damage isn't affected by Weakness, Resistance, or any other effects on that Pokémon.If the Defending Pokémon already has any damage counters on it, this attack does 30 more damage.
Flip a coin until you get tails. This attack does 30 damage times the number of heads.Does 10 more damage for each Darkness Energy attached to all of your Pokémon.
Flip 3 coins. This attack does 30 damage times the number of heads.Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.