Drifblim does 20 damage to itself.Shuffle Drifblim and all cards attached to it back into your deck. Then, your opponent shuffles the Defending Pokémon and all cards attached to it into his or her deck. (You choose your new Active Pokémon first.)
Once during your turn (before your attack), you may discard the top card of your deck. If that card is a Fire Energy card, attach it to Slugma. This power can't be used if Slugma is affected by a Special Condition.
Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.Flip 3 coins. This attack does 30 damage times the number of heads.
Once during your turn (before your attack), you may discard the top card of your deck. If that card is a Fire Energy card, attach it to Slugma. This power can't be used if Slugma is affected by a Special Condition.
The Defending Pokémon can't retreat during your opponent's next turn.Does 10 damage plus 10 more damage for each Darkness Pokémon in your discard pile.
Flip a coin. If heads, prevent all effects of attack, including damage, done to Hitmonchan during your opponent's next turn.This attack's damage isn't affected by Resistance.