Once during your turn (before your attack), you may remove 1 damage counter from each of your Pokémon. You can't use more than 1 Happy Dance Poké-Power each turn. This power can't be used if Ludicolo is affected by a Special Condition.Flip a coin for each Water Energy attached to Ludicolo. This attack does 40 damage plus 20 more damage for each heads.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, Electabuzz does 10 damage to itself.
If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Whenever you attach a Fire Energy card from your hand to Blaine's Ninetales, remove 1 damage counter from it, if it has any. This power stops working when Blaine's Ninetales is Asleep, Confused, or Paralyzed.Flip a coin. If tails, discard all Fire Energy cards attached to Blaine's Ninetales.
Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokémon) and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage (to the Defending Pokémon).
As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition.Flip 2 coins. This attack does 50 damage times the number of heads.