If your opponent's Active Pokémon retreats, put 2 damage counters on that Pokémon.Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
If this Pokémon has any Grass Energy attached to it, heal 20 damage from this Pokémon.Move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon.
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish.Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of...
Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokémon and 1 of your opponent's Benched Pokémon. Attach that Energy card to that Pokémon.
If Cacnea has any Darkness Energy attached to it, this attack does 10 damage plus 10 more damage.Flip 2 coins. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can choose the same Pokémon more than once, but you can't do more than 10 damage...