Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.If your opponent's Active Pokémon already has any damage counters on it, this attack does 90 more damage.
Once during your turn, if this Pokémon has any Darkness Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.Your opponent's Active Pokémon is now Confused.
As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).Your opponent's Active Pokémon is now Poisoned.
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.If 1 of your Pokémon used Bubble during your last turn, this attack does 80 more damage.
Your opponent's Active Pokémon is now Confused and Poisoned.During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Ultra Beasts.
Search your deck for up to 2 TAG TEAM cards, reveal them, and put them into your hand. Then, shuffle your deck.The Defending Pokémon can't retreat during your opponent's next turn.
Flip a coin until you get tails. This attack does 30 damage for each heads.This attack does 100 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may devolve 1 of your opponent's Benched evolved Pokémon by putting the highest Stage Evolution card on it into your opponent's hand.
When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Fighting Energy cards from your hand to this Pokémon.You may discard all Energy from this Pokémon. If you do, your opponent's Active Pokémon is now Paralyzed.