The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
As long as Ariados is in play, each player must pay an additional Colorless to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional Colorless to retreat a Pokémon, even if there is more than 1 Ariados in play.Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20...
Until the end of your next turn, if an attack damages the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokémon.Discard 1 Fire Energy card attached to Houndoom or this attack does nothing.
Whenever an Evolved Pokémon attacks (even if it's your opponent's), it can use any attack from its Basic Pokémon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.Flip a coin. If heads, during your opponent's next turn, prevent all...
Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.This attack's damage isn't affected by Weakness, Resistance, Poké-Powers,...