Flip a coin. If tails, this attack does nothing. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move up to 2 Water Energy cards from this Pokémon to 1 of your Benched Pokémon.This attack does 20 more damage for each Water Energy attached to this Pokémon.
Once during your turn, if this Pokémon is on your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.) If you do, discard this Pokémon and all attached cards.If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.