The Defending Pokémon can't retreat during your opponent's next turn.During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.
During your next turn, Shelgon's Protect Charge attack's base damage is 80.During your opponent's next turn, any damage done to Shelgon by attacks is reduced by 30 (after applying Weakness and Resistance).
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Switch Ninjask with 1 of your Benched Pokémon.Remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon.
Flip a coin. If heads, prevent all effects of attack, including damage, done to Hitmonchan during your opponent's next turn.This attack's damage isn't affected by Resistance.
Flip 3 coins. If 1 of them is heads, this attack does 10 damage. If 2 of them are heads, this attack does 30 damage. If all of them are heads, this attack does 60 damage.Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.