Once during your turn (before your attack), you may put 2 damage counters on this Pokémon. If you do, search your deck for up to 2 Fire Energy cards and attach them to this Pokémon. Then, shuffle your deck.Discard all Fire Energy from this Pokémon. This attack does 50 more damage for each card you discarded in this way.
As often as you like during your turn (before your attack), you may move a Water Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Blastoise is affected by a Special Condition.Return 2 Water Energy attached to Blastoise to your hand. Choose 1 of your opponent's Pokémon. This attack does 100 damage to that...
Once during your turn (before your attack), you may Knock Out Beedrill. If you do, choose 1 of your opponent's Defending Pokémon. That Pokémon is now Paralyzed and Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns. This power can't be used if Beedrill is affected by a Special Condition.If the Defending Pokémon is an Evolved...
Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.You may return an Energy card attached to Palkia to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)