Flip a coin. If heads, the Defending Pokémon can't attack Eevee during your opponent's next turn. (Benching either Pokémon ends this effect.)Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Bellossom can use the attacks of all Oddish, Gloom, Vileplume, Vileplume ex, or other Bellossom you have in play as its own. (You still need the necessary Energy to use each attack.)During your opponent's next turn, Bellossom has no Weakness.
Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.Flip a coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage).
As long as Machoke is Confused, Machoke's attacks do 50 more damage to the Defending Pokémon (before applying Weakness and Resistance).Does 20 damage to each Defending Pokémon.
As long as Roselia has any React Energy cards attached to it, remove 1 damage counter from each of your Pokémon (excluding Pokémon-ex) that has any React Energy cards attached to it between turns. You can't use more than 1 Reactive Aroma Poké-Body each turn.Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses...
Remove 2 damage counters from each of your Benched Pokémon.Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.
Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Water Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.Does 20 damage plus 10 more damage for each Energy attached to all...
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.Discard 1 Fire Energy card attached to Flareon in order to use this attack.