Flip a coin. If heads, choose 1 Energy attached to the Defending Pokémon. Your opponent returns that card to his or her hand.Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Flip a coin for each Water Energy attached to Squirtle. This attack does 20 damage plus 10 more damage for each heads.
Once during your turn (before your attack), you may look at the top 3 cards of your deck, choose as many Water Energy cards as you like, and attach them to your Pokémon in any way you like. Discard the other cards. This power can't be used if Blastoise is affected by a Special Condition.Does 20 damage plus 10 more damage for each Energy attached to all...
Your Pokémon recover from all Special Conditions and can't be affected by any Special Conditions.This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
Flip a coin. If heads, the Defending Pokémon is now Confused.Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed.Flip a coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage).