When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent's Active Pokémon Paralyzed.This Pokémon does 30 damage to itself.
Use this attack only if there are any Fire Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).
Once during your turn (before your attack), you may take 1 Fire Energy card attached to 1 of your other Pokémon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed.
Once during your turn (before your attack), if this Pokémon is on your Bench, you may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon. If you do, discard all cards attached to this Pokémon and put it on the bottom of your deck.
Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill), and remove all damage counters from Azurill.Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Search your deck for a Water or Fighting Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)