Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed.Does 10 damage plus 10 more damage for each Water Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Search your deck for up to 2 Grass Energy cards and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward.The Defending Pokémon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokémon is still Asleep.
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)You may switch Forretress with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Look at the top 5 cards of your deck. Choose as many Basic Pokémon as you like and put them onto your Bench. Shuffle the other cards back into your deck.
Switch this Pokémon with 1 of your Benched Pokémon. During your next turn, the attacks of that Pokémon do 40 more damage to the Active Pokémon (before applying Weakness and Resistance).Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).Switch this Pokémon with 1 of your Benched Pokémon.
Flip a coin. If heads, you may attach up to 2 Grass Energy cards from your hand to Sunkern.Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them.