Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.Discard the top 3 cards of your deck. For each Water Energy card you discarded in this way, discard the top 3 cards of your opponent's deck.
Once during your turn, if your Active Pokémon has any Psychic Energy attached, you may heal 20 damage from it, and it recovers from a Special Condition.