Flip a coin. If heads, this attack does 60 more damage. If tails, this Pokémon does 20 damage to itself.This Pokémon can't attack during your next turn.
If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.This attack does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 8 cards of your deck and attach any number of basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.Flip 2 coins. This attack does 20 more damage for each heads.
Attach an Energy from your hand to 1 of your Pokémon.Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokémon.
During your opponent's next turn, any damage done by attack from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).Flip a coin. If heads, this attack does 30 more damage.
For each Energy attached to this Pokémon, search your deck for a Stage 2 Pokémon and put it onto your Bench. Shuffle your deck afterward.Heal 20 damage from this Pokémon.