Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flip 2 coins. This attack does 60 damage times the number of heads.If there is any Stadium card in play, this attack does 20 damage plus 60 more damage. Discard that Stadium card.
This attack does 30 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Your Water Pokémon can't be Confused. If those Pokémon are already Confused, remove that Special Condition.Your opponent's Active Pokémon is now Asleep.
If the Defending Pokémon is a Basic Pokémon, it can't attack during your opponent's next turn.This attack does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may look at the top 8 cards of your deck and attach any number of basic Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Choose 1 of your opponent's Benched Pokémon. They shuffle that Pokémon and all attached cards into their deck. Then, shuffle this Pokémon and all attached cards into your deck.
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.During your opponent's next turn, the Defending Pokémon can't retreat.