FlashFlyingYou may cast sorcery spells and Dragon spells as though they had flash.Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)
Trample, hasteWhen this Vehicle enters, it becomes an artifact creature until end of turn.Crew 2, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.
FlyingWhen this creature enters, destroy up to one target artifact or enchantment.Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)