Once during your turn (before your attack), you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep. If tails, your Active Pokémon is now Asleep.
When you attach a basic Energy card from your hand to this Pokémon, you may search your deck for a card that evolves from this Pokémon that is the same type as that Energy card and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.
If this Pokémon is your Active Pokémon, each Pokémon in play, in each player's hand, and in each player's discard pile has no Abilities (except for Psychic Pokémon).This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.
Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).Flip a coin. If tails, this Pokémon does 10 damage to itself.