Guile can't be blocked except by three or more creatures.If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
( can be paid with either or .)Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
HasteThunderblust has trample as long as it has a -1/-1 counter on it.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Apocalypse Hydra enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it., Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
When you cast this spell, you may return target creature card from your graveyard to the battlefield.Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)