At any times between turns, heal 20 damage from this Pokémon.You may discard an Energy attached to this Pokémon. If you do, the Defending Pokémon is now Confused.
Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon that has any Grass Energy attached to it.Flip 2 coins. This attack does 20 more damage for each heads.
Your opponent reveal his or her hand. Discard a Supporter card you find there. Use the effect of that card as the effect of this attack.Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attach 2 basic Energy cards from your hand to 1 of your Pokémon.Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Search your deck for as many Combee as you like and put them onto your Bench. Shuffle your deck afterward.Does 20 damage times the number of damage counters on the Defending Pokémon.
During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).Flip a coin. If tails, this attack does nothing.