During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less.Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon.Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
If your opponent has any Evolved Pokémon in play, draw 3 cards.This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Once during your turn (before your attack), if Trapinch is your Active Pokémon, you may search your discard pile for a basic Fighting card and attach it to Trapinch.Does 10 damage times the amount of Energy attached to Trapinch.
Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck.Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
If Weezing is Confused and is Knocked Out, your opponent can't take a Prize card.Count the number of damage counters on Weezing. Put that many damage counters on the Defending Pokémon and Weezing is now Confused.The Defending Pokémon is now Poisoned.
Choose 1 of your opponent's Pokémon. This attack does 10 damage times the number of damage counters on the Pokémon this card is attached to to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)