Once during your turn, if your Active Pokémon has any Psychic Energy attached, you may heal 20 damage from it, and it recovers from a Special Condition.
Put 2 damage counters on your opponent's Pokémon in any way you like.You may have your opponent shuffle their hand into their deck. If you do, your opponent draws 4 cards.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may devolve 1 of your opponent's Benched evolved Pokémon by putting the highest Stage Evolution card on it into your opponent's hand.
Search your deck for a Pokémon and a Supporter card, reveal them, and put them into your hand. Then, shuffle your deck.Your opponent's Active Pokémon is now Asleep.
This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If you have any cards in your hand, this attack does nothing.
Draw 3 cards.Before doing damage, you may discard any number of Pokémon Tools from your Pokémon. This attack does 40 more damage for each card you discarded in this way.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may have each player draw a card.Your opponent's Active Pokémon is now Confused.
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).If you have a Stadium in play, this attack does 80 more damage.